Large City: Mo̠z Fo̠ku Med

Mo̠z Fo̠ku Med

Mo̠z Fo̠ku Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceUmelugaust Earldom
RegionKus Hjeno̠z Steppe
Founded1310
Community LeaderChief Nrëi Tununzic Raeldireth
Area335 km2 (134 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation2960 m (9711 ft)
Average Yearly Precipitation161 cm/y (63 in/y)
Population79435
Population Density237 people per km2 (592 people per mi2)
Town AuraIllusion
Naming
Native nameMo̠z Fo̠ku Med
Pronunciation/mo̠z/ /ˈfo̠ku/
Direct Translation[basic] [height; altitude]
Translation[Not Yet Translated]

Mo̠z Fo̠ku Med (/mo̠z/ /ˈfo̠ku/ [basic] [height; altitude]) is a temperate Large City located in the Umelugaust Earldom of the Viceroyalty of Rosid.

The name Mo̠z Fo̠ku Med is derived from the Wood Elvish language, as Mo̠z Fo̠ku Med was founded by Nrëi Tununzic, who was culturaly Wood Elven.

Climate

Mo̠z Fo̠ku Med has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing -5°C (23°F). Mo̠z Fo̠ku Med receives an average of 161 cm/y (63 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mo̠z Fo̠ku Med covers an area of nearly 335 km2 (134 mi2), and an average elevation of 2960 m (9711 ft) above sea level.

Overview

Mo̠z Fo̠ku Med was founded durring the early 14th century in summer of the year 1310, by Nrëi Tununzic. The establishment of Mo̠z Fo̠ku Med was somewhat plagued by a lack of willing colonists, leading to Nrëi Tununzic electing to pay people to resettle in Mo̠z Fo̠ku Med.

Mo̠z Fo̠ku Med was built using the conventions of Wood Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Mo̠z Fo̠ku Med is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Mo̠z Fo̠ku Med is buildings are arranged arround a network of spacious cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Mo̠z Fo̠ku Med's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Right off the bat Mo̠z Fo̠ku Med hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Mo̠z Fo̠ku Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mo̠z Fo̠ku Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mo̠z Fo̠ku Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mo̠z Fo̠ku Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mo̠z Fo̠ku Med's parks.

Mo̠z Fo̠ku Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mo̠z Fo̠ku Med.

Mo̠z Fo̠ku Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mo̠z Fo̠ku Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mo̠z Fo̠ku Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mo̠z Fo̠ku Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mo̠z Fo̠ku Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Fo̠ku Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Fo̠ku Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mo̠z Fo̠ku Med's public wards, blessings, and other arcane systems.

Mo̠z Fo̠ku Med has an Administrative Academy which trains individuals in the administrative arts.

Mo̠z Fo̠ku Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mo̠z Fo̠ku Med's grid is powered by a god's will and kindness.

Mo̠z Fo̠ku Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mo̠z Fo̠ku Med has a first rate hospital which caters to anyone in need of long term medical care.

Mo̠z Fo̠ku Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mo̠z Fo̠ku Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mo̠z Fo̠ku Med's natural decorations nor waterways.

Mo̠z Fo̠ku Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mo̠z Fo̠ku Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mo̠z Fo̠ku Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mo̠z Fo̠ku Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Religious leaders are influential in almost any community, but in Mo̠z Fo̠ku Med they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Mo̠z Fo̠ku Med's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, spring is recurring in Mo̠z Fo̠ku Med.

The Ice Elemental, Small near Mo̠z Fo̠ku Med are known to be more aggressive than normal.

Mo̠z Fo̠ku Med's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Chronomancy energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 143
  • Farmers: 248
  • Farm Laborer: 441
  • Hunters: 294
  • Milk Maids: 226
  • Ranchers: 106
  • Ranch Hands: 196
  • Shepherds: 233
    • Farmland: 320917 m2
    • Cattle and Similar Creatures: 19858
    • Poultry: 238305
    • Swine: 15887
    • Sheep: 794
    • Goats: 158
    • Horses, Mounts, and Beasts of Burden: 7943

Craftsmen

  • Arms and Toolmakers: 172
  • Blacksmiths: 180
  • Bookbinders: 100
  • Buckle-makers: 104
  • Cabinetmakers: 165
  • Candlemakers: 226
  • Carpenters: 237
  • Clothmakers: 198
  • Coach and Harness Makers: 86
  • Coopers: 209
  • Copper, Brass, Tin, Zinc, and Lead Workers: 112
  • Copyists: 76
  • Cutlers: 66
  • Fabricworkers: 189
  • Farrier: 453
  • Furriers: 51
  • Glassworkers: 273
  • Gunsmiths: 174
  • Harness-Makers: 77
  • Hatters: 151
  • Hosiery Workers: 55
  • Jewelers: 87
  • Leatherwrights: 193
  • Locksmiths: 81
  • Matchstick makers: 120
  • Musical Instrument Makers: 122
  • Painters, Structures and Fixtures: 100
  • Paper Workers: 111
  • Plasterers: 116
  • Pursemakers: 132
  • Roofers: 82
  • Ropemakers: 79
  • Rugmakers: 77
  • Saddlers: 144
  • Scabbardmakers: 178
  • Scalemakers: 81
  • Scientific, Surgical, and Optical Instrument Makers: 53
  • Sculptors, Structures and Fixtures: 74
  • Shoemakers: 77
  • Soap and Tallow Workers: 269
  • Tailors: 407
  • Tanners: 96
  • Upholsterers: 108
  • Watchmakers: 108
  • Weavers: 248
  • Whitesmiths: 65

Merchants

  • Adventuring Goods Retellers: 54
  • Arcana Sellers: 55
  • Beer-Sellers: 101
  • Booksellers: 128
  • Butchers: 198
  • Chandlers: 184
  • Chicken Butchers: 252
  • Entrepreneurs: 82
  • Fine Clothiers: 198
  • Fishmongers: 220
  • Florists: 48
  • Potion Sellers: 136
  • Resellers: 305
  • Spice Merchants: 107
  • Wine-sellers: 176
  • Wheelwright: 128
  • Woodsellers: 79

Service workers

  • Bakers: 361
  • Barbers: 453
  • Coachmen: 111
  • Cooks: 378
  • Doctors: 170
  • Gamekeepers: 126
  • Grooms: 69
  • Hairdressers: 264
  • Healers: 196
  • Housekeepers: 233
  • Housemaids: 361
  • House Stewards: 248
  • Inns: 76
  • Laundry maids: 147
  • Maidservants: 294
  • Nursery Maids: 152
  • Pastrycooks: 256
  • Restaurateur: 378
  • Tavern Keepers: 305

Specialized Laborer

  • Ashworkers: 115
  • Bleachers: 74
  • Chemical Workers: 45
  • Coal Heavers: 155
  • In-Town Couriers: 172
  • Long Haul Couriers: 184
  • Dockyard Workers: 162
  • Gas Workers: 38
  • Hay Merchants: 66
  • Leech Collectors: 223
  • Millers: 172
  • Miners: 184
  • Oilmen and Polishers: 126
  • Postmen: 184
  • Pure Finder: 111
  • Skinners: 209
  • Sugar Refiners: 45
  • Tosher: 124
  • Warehousemen: 345
  • Watercarriers: 170
  • Watermen, Bargemen, etc.: 240

Skilled Laborers

  • Accountants: 102
  • Alchemist: 125
  • Clerk: 165
  • Dentists: 81
  • Educators: 201
  • Engineers: 120
  • Gardeners: 80
  • Mages: 60
  • Plumbers: 81
  • Pharmacist: 98
  • Professors: 35
  • Scientists: 58
  • Wizards: 34

Civil Servants

  • Adventurers: 77
  • Bankers: 103
  • Civil Clerks: 176
  • Civic Iudex: 88
  • Consultants: 50
  • Exorcist: 184
  • Fixers: 93
  • Kami Clerk: 145
  • Landlords: 154
  • Lawyers: 92
  • Legend Keepers: 134
  • Militia Officers: 661
  • Monks, Monastic: 240
  • Monks, Civic: 283
  • Historian, Oral: 165
  • Historian, Textual: 94
  • Policemen, Sheriffs, etc.: 169
  • Priests: 317
  • Rangers: 101
  • Rat Catchers: 121
  • Scholars: 118
  • Spiritualist: 149
  • Slayers: 45
  • Storytellers: 311
  • Military Officers: 317

Cottage Industries

  • Brewers: 209
  • Comfort Services: 345
  • Enchanters: 89
  • Herbalists: 88
  • Jaminators: 240
  • Needleworkers: 256
  • Potters: 132
  • Preserve Makers: 214
  • Quilters: 111
  • Seamsters: 529
  • Spinners: 220
  • Tinker: 90
  • Weaver: 226

Artists

  • Actors: 84
  • Architects: 31
  • Bards: 122
  • Costumers: 47
  • Dancers: 92
  • Drafters: 51
  • Engravers: 64
  • Fine Furniture Carpenters: 38
  • Glaziers: 86
  • Inlayers: 81
  • Musicians: 256
  • Painters, Art: 40
  • Playwrights: 88
  • Sculptors, Art: 69
  • Wood Carvers: 317
  • Writers: 330

Produce Industries

  • Butter Churners: 283
  • Canners: 273
  • Cheesmakers: 305
  • Ice Merchants: 34
  • Millers: 155
  • Picklers: 136
  • Smokers: 100
  • Stockmakers: 87
  • Tobacconists: 122
  • Tallowmakers: 189

30335 of Mo̠z Fo̠ku Med's population work within a Foundational Occupation.

44334 of Mo̠z Fo̠ku Med's population do not work in a formal occupation, but do contribute to the local economy. 4766 (6%) are noncontributers.

Points of Interest

Mo̠z Fo̠ku Med is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a stattuette of Transmutation, an a stattuette imbued with potent amounts of Transmutation energies was created in Mo̠z Fo̠ku Med by in time immemorial, reportedly some time during the early 2nd century.

History